There are now enough differences in items between Nightsong Operatives and Nightsong Mercenaries now that they each have their own sections.

Nightsong Operatives Items

Nightsong Mercenaries Items





Operatives Items:

Starting Items
Every character starts with these.


Adrenaline Injection - Revives a dead hero to life.
Cooldown: 20



Kinetic Barrier - Blocks all physical damage for 3 seconds in a radius of 300.
Cooldown: 30



Suit Teleport System - Teleports you to any friendly unit or discovered Merchant.
Cooldown: 15



Suit Fortification - Gives +100 HP while in your inventory.



Merchants
There are merchants hidden throughout the mission in Nightsong Operatives, and they'd love to sell you their wares! Many items can also be combined with others. Click on any item-type name (Consumable, Guns/Ammo, or Suits) to find out more!

Consumables - Operatives

Weapons and Ammo - Operatives

Suit Addons - Operatives





Mercenaries Items:

Starting Items
Every character starts with these.


Kinetic Barrier - Blocks all physical damage for 3 seconds in a radius of 300.
Cooldown: 30



Suit Fortification - Gives +100 HP while in your inventory.



(Multiplayer ONLY)

Adrenaline Injection - Revives a dead hero to life.
Cooldown: 20




Merchants
There are merchants at the starting area of the map. The only other time you'll find merchants in Nightsong Mercenaries is during "half time" in Mercenaries mode. Item combining is not a feature in Nightsong Mercenaries. Instead, there are more items at the same power level as "combined" items. Click on any item-type name (Consumable, Guns/Ammo, or Suits) to find out more!

Weapons and Ammo - Mercenaries

Suit Addons - Mercenaries


Merchants don't sell consumables in Nightsong Mercenaries. Instead you'll find them scattered about the map as the game goes on...and a few very powerful items are gained by successfully completing short events.

Consumables - Mercenaries