Vanguard
Vanguards are holy warriors whose resilience is unmatched. They willingly throw themselves into the thick of combat...For as enemies attack them, they grow ever stronger, until finally unleashing a vengeful counter attack that repays the enemy tenfold.

Compared to other Operatives, Vanguards have 400 bonus hit points.

Skills:


Defensive Stance - The Vanguard enters a Defensive Stance, gaining damage reduction against melee attacks and providing armor to all allies in a 1200 AoE. However movement speed is reduced and energy is drained while the stance is active.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
N/A
N/A
50 to activate; 30 per second
Personal
1200
Air, Ground, Friend, Mechanical, Organic, Self, Structure
30% melee damage resistance, +5 armor aura, -35% move speed
2
N/A
N/A
50 to activate; 30 per second
1200
Personal
Air, Ground, Friend, Mechanical, Organic, Self, Structure
35% melee damage resistance, +7 armor aura, -35% move speed
3
N/A
N/A
50 to activate; 30 per second
1200
Personal
Air, Ground, Friend, Mechanical, Organic, Self, Structure
40% melee damage resistance, +10 armor aura, -30% move speed
4
N/A
N/A
50 to activate; 30 per second
1200
Personal
Air, Ground, Friend, Mechanical, Organic, Self, Structure
45% melee damage resistance, +12 armor aura, -30% move speed
5
N/A
N/A
50 to activate; 30 per second
1200
Personal
Air, Ground, Friend, Mechanical, Organic, Self, Structure
50% melee damage resistance, +15 armor aura, -25% move speed

 

Fist of Vengeance - Vanguards gain strength from the blows of their enemies, and can counter attack with brutal force. Each time the Vanguard is attacked, his Strength goes up. This bonus Strength fades by 50% every 20 seconds and caps at +200 Strength.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
Instant
15 sec.
100
225
200
Air, Enemy, Ground, Structure
250 damage to the target, (2 X Strength) damage in a 200 AoE.
2
Instant
15 sec.
100
225
200
Air, Enemy, Ground, Structure
250 damage to the target, (4 X Strength) damage in a 200 AoE.
3
Instant
12 sec.
100
225
200
Air, Enemy, Ground, Structure
250 damage to the target, (6 X Strength) damage in a 200 AoE.
4
Instant
12 sec.
100
225
200
Air, Enemy, Ground, Structure
250 damage to the target, (8 X Strength) damage in a 200 AoE.
5
Instant
9 sec.
100
225
200
Air, Enemy, Ground, Structure
250 damage to the target, (10 X Strength) damage in a 200 AoE.

 

Guardian's Challenge - In a fervent rage, the Vanguard calls out for his enemies to kill him. Little do they know that this is his finest moment.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
5 sec.
15 sec.
150
Personal
900
Air, Enemy, Ground, Organic
+20 armor to self, all enemies caught in the initial AoE must attack the Vanguard for the duration.
2
5 sec.
15 sec.
150
Personal
900
Air, Enemy, Ground, Organic
+25 armor to self, all enemies caught in the initial AoE must attack the Vanguard for the duration.
3
5 sec.
15 sec.
150
Personal
900
Air, Enemy, Ground, Organic
+35 armor to self, all enemies caught in the initial AoE must attack the Vanguard for the duration.
4
5 sec.
15 sec.
150
Personal
900
Air, Enemy, Ground, Organic
+40 armor to self, all enemies caught in the initial AoE must attack the Vanguard for the duration.
5
5 sec.
15 sec.
150
Personal
900
Air, Enemy, Ground, Organic
+50 armor to self, all enemies caught in the initial AoE must attack the Vanguard for the duration.

   


Dreadful Presence - The powerful presence and glare of the Vanguard is debilitating to the will of even the most hardened of opponents, slowing the movement speed and attack speed of enemy units.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
Infinite
N/A
N/A
Personal
900
Air, Enemy, Ground, Vulnerable
Slows enemy move and attack speed by 15%.
2
Infinite
N/A
N/A
Personal
900
Air, Enemy, Ground, Vulnerable
Slows enemy move and attack speed by 30%.