Sniper
Nightsong Snipers are experts at long range, single target damage, stealth, and escape. Those that survive their initial assault rarely even glimpse skilled Snipers.

Compared to other Operatives, Snipers have Emergency Cloak - an improved version of Spring, and are armed with a double-range, more powerful, slower firing sniper rifle.

 

Skills:

Emergency Cloak - Snipers have a built-in speed boosting cloak system that replaces Sprint. All Snipers get this ability for free.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
10 sec.
30 sec.
0
Personal
Personal
Self
+25% move speed, invisibility with a 2 sec. transition time.


Particle Accelerator - Snipers are armed with rifles that come with a particle accelerator attached, allowing them to empower each shot significantly.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
Instant
1 sec.
60
1800
N/A
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure
Adds 50 damage and 5% slow per attack.
2
Instant
1 sec.
60
1800
N/A
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure
Adds 100 damage and 10% slow per attack.
3
Instant
1 sec.
45
1800
N/A
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure
Adds 150 damage and 15% slow per attack.
4
Instant
1 sec.
45
1800
N/A
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure
Adds 200 damage and 20% slow per attack.
5
Instant
0 sec.
30
1800
N/A
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure
Adds 250 damage and 25% slow per attack.

 

Flashbang Trap - Snipers can quickly set a flashbang trap, stunning pursuers in an area of effect.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
300 sec.
10 sec.
50
250
450
Ground, Neutral, Enemy
Makes a trap that stuns for 2 sec.
2
360 sec.
10 sec.
50
250
450
Ground, Neutral, Enemy
Makes a trap that stuns for 2.5 sec.
3
360 sec.
10 sec.
50
250
450
Ground, Neutral, Enemy
Makes a trap that stuns for 3.5 sec.
4
420 sec.
10 sec.
50
250
450
Ground, Neutral, Enemy
Makes a trap that stuns for 4 sec.
5
420 sec.
10 sec.
50
250
450
Ground, Neutral, Enemy
Makes a trap that stuns for 5 sec.

 

PA $$ - Snipers can overload their particle accelerator and fire the charge, creating a line of pure destruction. Though completely unnecessary, snipers have added a holo-taunt and sound for once the shot has finished its course.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
Instant
5 sec.
275
1800
250
Air, Debris, Enemy, Friend, Ground, Structure
Deals 200 damage.

(In Nightsong Mercenaries, deals 100 damage to outside targets grazed by the blast and 200 bonus physical damage to targets directly hit.)

2
Instant
5 sec.
225
1800
250
Air, Debris, Enemy, Friend, Ground, Structure
Deals 225 damage.

(In Nightsong Mercenaries, deals 125 damage to outside targets grazed by the blast and 250 bonus physical damage to targets directly hit.)

3
Instant
5 sec.
225
1800
250
Air, Debris, Enemy, Friend, Ground, Structure
Deals 275 damage.

(In Nightsong Mercenaries, deals 150 damage to outside targets grazed by the blast and 300 bonus physical damage to targets directly hit.)

4
Instant
5 sec.
175
1800
250
Air, Debris, Enemy, Friend, Ground, Structure
Deals 300 damage.

(In Nightsong Mercenaries, deals 200 damage to outside targets grazed by the blast and 400 bonus physical damage to targets directly hit.)

5
Instant
5 sec.
175
3000
250
Air, Debris, Enemy, Friend, Ground, Structure
Deals 350 damage.

(In Nightsong Mercenaries, deals 250 damage to outside targets grazed by the blast and 500 bonus physical damage to targets directly hit.)

   

 

Blackout Generator - Snipers can generate a cloaking field around themselves and their team. As a result, teams with a sniper can choose when and where to fight.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
30 sec.
60 sec.
250
Global
Unit
Air, Friend, Ground, Non-Suicidal, Neutral, Organic, Self
Makes all Heroes invisible with a 1.5 sec. transition time.
2
60 sec.
60 sec.
250
Global
Unit
Air, Friend, Ground, Non-Suicidal, Neutral, Organic, Self
Makes all Heroes invisible with a 0.50 sec. transition time.