
Sniper
Nightsong Snipers are experts at long range, single target damage, stealth, and escape. Those that survive their initial assault rarely even glimpse skilled Snipers.
Compared to other Operatives, Snipers have Emergency Cloak - an improved version of Spring, and are armed with a double-range, more powerful, slower firing sniper rifle.
Skills:
Emergency Cloak - Snipers have a built-in speed boosting cloak system that replaces Sprint. All Snipers get this ability for free.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
10 sec.
|
30 sec. |
0 |
Personal |
Personal |
Self |
+25% move speed, invisibility with a 2 sec. transition time. |
Particle Accelerator - Snipers are armed with rifles that come with a particle accelerator attached, allowing them to empower each shot significantly.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
Instant |
1 sec. |
60 |
1800 |
N/A |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure |
Adds 50 damage and 5% slow per attack. |
2 |
Instant |
1 sec. |
60 |
1800 |
N/A |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure |
Adds 100 damage and 10% slow per attack. |
3 |
Instant |
1 sec. |
45 |
1800 |
N/A |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure |
Adds 150 damage and 15% slow per attack. |
4 |
Instant |
1 sec. |
45 |
1800 |
N/A |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure |
Adds 200 damage and 20% slow per attack. |
5 |
Instant |
0 sec. |
30 |
1800 |
N/A |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure |
Adds 250 damage and 25% slow per attack. |
Flashbang Trap - Snipers can quickly set a flashbang trap, stunning pursuers in an area of effect.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
300 sec.
|
10 sec. |
50 |
250 |
450 |
Ground, Neutral, Enemy |
Makes a trap that stuns for 2 sec. |
2 |
360 sec. |
10 sec. |
50 |
250 |
450 |
Ground, Neutral, Enemy |
Makes a trap that stuns for 2.5 sec. |
3 |
360 sec. |
10 sec. |
50 |
250 |
450 |
Ground, Neutral, Enemy |
Makes a trap that stuns for 3.5 sec. |
4 |
420 sec. |
10 sec. |
50 |
250 |
450 |
Ground, Neutral, Enemy |
Makes a trap that stuns for 4 sec. |
5 |
420 sec. |
10 sec. |
50 |
250 |
450 |
Ground, Neutral, Enemy |
Makes a trap that stuns for 5 sec. |
PA $$ - Snipers can overload their particle accelerator and fire the charge, creating a line of pure destruction. Though completely unnecessary, snipers have added a holo-taunt and sound for once the shot has finished its course.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
Instant |
5 sec. |
275 |
1800 |
250 |
Air, Debris, Enemy, Friend, Ground, Structure |
Deals 200 damage. (In Nightsong Mercenaries, deals 100 damage to outside targets grazed by the blast and 200 bonus physical damage to targets directly hit.) |
2 |
Instant |
5 sec. |
225 |
1800 |
250 |
Air, Debris, Enemy, Friend, Ground, Structure |
Deals 225 damage. (In Nightsong Mercenaries, deals 125 damage to outside targets grazed by the blast and 250 bonus physical damage to targets directly hit.) |
3 |
Instant |
5 sec. |
225 |
1800 |
250 |
Air, Debris, Enemy, Friend, Ground, Structure |
Deals 275 damage. (In Nightsong Mercenaries, deals 150 damage to outside targets grazed by the blast and 300 bonus physical damage to targets directly hit.) |
4 |
Instant |
5 sec. |
175 |
1800 |
250 |
Air, Debris, Enemy, Friend, Ground, Structure |
Deals 300 damage. (In Nightsong Mercenaries, deals 200 damage to outside targets grazed by the blast and 400 bonus physical damage to targets directly hit.) |
5 |
Instant |
5 sec. |
175 |
3000 |
250 |
Air, Debris, Enemy, Friend, Ground, Structure |
Deals 350 damage. (In Nightsong Mercenaries, deals 250 damage to outside targets grazed by the blast and 500 bonus physical damage to targets directly hit.) |
Blackout Generator - Snipers can generate a cloaking field around themselves and their team. As a result, teams with a sniper can choose when and where to fight.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
30 sec. |
60 sec. |
250 |
Global
|
Unit |
Air, Friend, Ground, Non-Suicidal, Neutral, Organic, Self |
Makes all Heroes invisible with a 1.5 sec. transition time. |
2 |
60 sec. |
60 sec. |
250 |
Global |
Unit |
Air, Friend, Ground, Non-Suicidal, Neutral, Organic, Self |
Makes all Heroes invisible with a 0.50 sec. transition time. |
