
Squad Leader
Those lucky enough to be in the presence of an allied Nightsong Squad Leader in battle will find themselves fighting like they never imagined possible, for Squad Leaders' inspirational skills are peerless. Just as Squad Leaders can bolster allies, they can demoralize enemies for their brutal efficiency in dispatching enemy commanders. People think that chain swords are found only in sci-fi tabletop strategy games...but when they hear the whirling steel in a living, breathing Squad Leader's hand, it's
already too late. Finally Squad Leaders can skillfully direct soldiers through use of their special Teleport Summoner.
Compared to other Operatives, Squad Leaders have 125 bonus HP, have superior innate armor, shake off the effects of negative buffs every 4 seconds, and are armed with a half-range, but slightly faster attacking combat blade.
Skills:
Chainsword - Squad Leaders are armed with a whirling blade of death, able to deal massive damage in a tiny area of effect.
| Level | Duration | Cooldown |
Mana Cost | Range | Area of Effect | Allowed Targets | Effect |
|---|---|---|---|---|---|---|---|
1 |
Instant |
5 sec. |
100 |
300 |
Unit, 100 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure |
Deals 200 damage, 0.10 sec. stun. |
2 |
Instant |
5 sec. |
100 |
300 |
Unit, 100 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure |
Deals 275 damage, 0.20 sec. stun. |
3 |
Instant |
4 sec. |
75 |
300 |
Unit, 100 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure |
Deals 350 damage, 0.30 sec. stun. |
4 |
Instant |
4 sec. |
75 |
300 |
Unit, 100 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure |
Deals 425 damage, 0.40 sec. stun. |
5 |
Instant |
3 sec. |
50 |
300 |
Unit, 100 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure |
Deals 500 damage, 0.50 sec. stun. |
Flame Thrower - Squad Leaders are also armed with a powerful flamethrower that will burn everything but the Squad Leader herself.
| Level | Duration | Cooldown |
Mana Cost | Range | Area of Effect | Allowed Targets | Effect |
|---|---|---|---|---|---|---|---|
1 |
Instant
|
2 sec. |
100 |
500 |
150 |
Air, Debris, Enemy, Friend, Ground, Neutral, Structure |
Deals 100 damage. |
2 |
Instant |
2 sec. |
100 |
500 |
150 |
Air, Debris, Enemy, Friend, Ground, Neutral, Structure |
Deals 150 damage. |
3 |
Instant |
2 sec. |
100 |
500 |
175 |
Air, Debris, Enemy, Friend, Ground, Neutral, Structure |
Deals 175 damage. |
4 |
Instant |
2 sec. |
100 |
500 |
175 |
Air, Debris, Enemy, Friend, Ground, Neutral, Structure |
Deals 225 damage. |
5 |
Instant |
2 sec. |
75 |
500 |
200 |
Air, Debris, Enemy, Friend, Ground, Neutral, Structure |
Deals 250 damage. |
Rallying Call - Squad Leaders can inspire other soldiers to double their damage output or more, and toughen them against enemy attacks.
| Level | Duration | Cooldown |
Mana Cost | Range | Area of Effect | Allowed Targets | Effect |
|---|---|---|---|---|---|---|---|
1 |
30 sec. |
30 sec. |
200 |
Caster |
700 |
Air, Friend, Ground, Self |
+10 damage, +1 armor to all friendly units in the AoE |
2 |
30 sec. |
30 sec. |
200 |
Caster |
700 |
Air, Friend, Ground, Self |
+20 damage, +2 armor to all friendly units in the AoE |
3 |
30 sec. |
30 sec. |
200 |
Caster |
850 |
Air, Friend, Ground, Self |
+30 damage, +3 armor to all friendly units in the AoE |
4 |
30 sec. |
30 sec. |
200 |
Caster |
850 |
Air, Friend, Ground, Self |
+40 damage, +4 armor to all friendly units in the AoE |
5 |
30 sec. |
30 sec. |
200 |
Caster |
1000 |
Air, Friend, Ground, Self |
+50 damage, +5 armor to all friendly units in the AoE |
Teleport Summoner - Squad Leaders can instantly teleport an allied unit to their location or warp to merchants. They can also use it to pull important enemy targets directly to their position and the reach of their deadly chain sword...
| Level | Duration | Cooldown |
Mana Cost | Range | Area of Effect | Allowed Targets | Effect |
|---|---|---|---|---|---|---|---|
1 |
Instant |
5 sec. |
200 |
30,000
|
Unit |
Enemy, Friend, Ground, Invulnerable, Organic, Vulnerable |
Transports a unit to your location or warps you to targeted merchant. |
2 |
Instant |
2.5 sec. |
100 |
Infinite |
Unit |
Enemy, Friend, Ground, Invulnerable, Organic, Vulnerable |
Transports a unit to your location or warps you to targeted merchant. |
