Squad Leader
Those lucky enough to be in the presence of an allied Nightsong Squad Leader in battle will find themselves fighting like they never imagined possible, for Squad Leaders' inspirational skills are peerless. Just as Squad Leaders can bolster allies, they can demoralize enemies for their brutal efficiency in dispatching enemy commanders. People think that chain swords are found only in sci-fi tabletop strategy games...but when they hear the whirling steel in a living, breathing Squad Leader's hand, it's already too late. Finally Squad Leaders can skillfully direct soldiers through use of their special Teleport Summoner.

Compared to other Operatives, Squad Leaders have 125 bonus HP, have superior innate armor, shake off the effects of negative buffs every 4 seconds, and are armed with a half-range, but slightly faster attacking combat blade.

Skills:
Chainsword - Squad Leaders are armed with a whirling blade of death, able to deal massive damage in a tiny area of effect.

Level Duration
Cooldown
Mana Cost Range Area of Effect Allowed Targets Effect
1
Instant
5 sec.
100
300
Unit, 100
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure
Deals 200 damage, 0.10 sec. stun.
2
Instant
5 sec.
100
300
Unit, 100
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure
Deals 275 damage, 0.20 sec. stun.
3
Instant
4 sec.
75
300
Unit, 100
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure
Deals 350 damage, 0.30 sec. stun.
4
Instant
4 sec.
75
300
Unit, 100
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure
Deals 425 damage, 0.40 sec. stun.
5
Instant
3 sec.
50
300
Unit, 100
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure
Deals 500 damage, 0.50 sec. stun.

 

Flame Thrower - Squad Leaders are also armed with a powerful flamethrower that will burn everything but the Squad Leader herself.

Level Duration
Cooldown
Mana Cost Range Area of Effect Allowed Targets Effect
1
Instant
2 sec.
100
500
150
Air, Debris, Enemy, Friend, Ground, Neutral, Structure
Deals 100 damage.
2
Instant
2 sec.
100
500
150
Air, Debris, Enemy, Friend, Ground, Neutral, Structure
Deals 150 damage.
3
Instant
2 sec.
100
500
175
Air, Debris, Enemy, Friend, Ground, Neutral, Structure
Deals 175 damage.
4
Instant
2 sec.
100
500
175
Air, Debris, Enemy, Friend, Ground, Neutral, Structure
Deals 225 damage.
5
Instant
2 sec.
75
500
200
Air, Debris, Enemy, Friend, Ground, Neutral, Structure
Deals 250 damage.

 

Rallying Call - Squad Leaders can inspire other soldiers to double their damage output or more, and toughen them against enemy attacks.

Level Duration
Cooldown
Mana Cost Range Area of Effect Allowed Targets Effect
1
30 sec.
30 sec.
200
Caster
700
Air, Friend, Ground, Self
+10 damage, +1 armor to all friendly units in the AoE
2
30 sec.
30 sec.
200
Caster
700
Air, Friend, Ground, Self
+20 damage, +2 armor to all friendly units in the AoE
3
30 sec.
30 sec.
200
Caster
850
Air, Friend, Ground, Self
+30 damage, +3 armor to all friendly units in the AoE
4
30 sec.
30 sec.
200
Caster
850
Air, Friend, Ground, Self
+40 damage, +4 armor to all friendly units in the AoE
5
30 sec.
30 sec.
200
Caster
1000
Air, Friend, Ground, Self
+50 damage, +5 armor to all friendly units in the AoE
   

 

Teleport Summoner - Squad Leaders can instantly teleport an allied unit to their location or warp to merchants. They can also use it to pull important enemy targets directly to their position and the reach of their deadly chain sword...

Level Duration
Cooldown
Mana Cost Range Area of Effect Allowed Targets Effect
1
Instant
5 sec.
200
30,000
Unit
Enemy, Friend, Ground, Invulnerable, Organic, Vulnerable
Transports a unit to your location or warps you to targeted merchant.
2
Instant
2.5 sec.
100
Infinite
Unit
Enemy, Friend, Ground, Invulnerable, Organic, Vulnerable
Transports a unit to your location or warps you to targeted merchant.