Weapons and Ammo - Nightsong Mercenaries

Acidic Rounds - Increases the damage of the Hero by 25. Grants a 100% chance to reduce enemy armor by 8 for 5 seconds.

Cost: 750



Shock Rounds - Adds 25 damage and a 15% chance on each attack to critically hit for deal triple damage. Also adds a 75% chance on each attack to daze the target, slowing attack speed 15% and move speed 25% for 2 seconds.

Cost: 750



Explosive Rounds - Increases the damage of the Hero by 25. Grants a 100% chance to deal 50 damage over time, reduce armor by 3, and slow for 10% for 1 second in an AoE of 250. Also inexplicably raises your energy capacity by 500.

Cost: 750



Tesla Cannon - Gives a 100% chance to shoot a lighting bolt on each attack, dealing 75 damage and bouncing to 2 additional targets within a 350 AoE. Reduces energy regeneration by 25%.

Cost: 750



Road Flares. +50 attack damage; lets you drop road flares. Road flares last 240 seconds, have a 1000 sight radius, and have 1000 AoE True Seeing.

Cooldown: 60

Cost: 750



Rifle Modification - Increases the attack damage of the Hero by 35 when equipped. Also can be used to deal 150 damage and stun for 2 seconds in an AoE of 350.

Cooldown: 15

Cost: 750



RPG - Deals 600 damage and stuns for 2 seconds in an AoE of 500.

Cooldown: 20

Cost: 750



Gauss Rounds - Increases the damage of the Hero by 25 and attack speed of the Hero by 45% when equipped.

Cost: 750



Overpressure rounds. Grants +50 attack damage, +50% base damage, and -25% attack speed.

Cost: 750