Suit Addons - Nightsong Mercenaries
   



Angelic Mantle - Grants +3 armor, a +4 armor aura in a 1200 AoE, and blocks enemy direct targeted spells

Cooldown: 10

Cost: 1000



Carapace Armor - Grants +3 armor and 50 damage block (same as a tank).

Cost: 1000



Tesla Armor - Grants +10 armor and a lightning aura that deals 50 damage per second, but reduces energy regeneration by 25%.

Cost: 750



Drop Armor - Resists damage from special abilities by 40% (Non-stacking), increases armor by 5, and increases movespeed by 50 (Non-stacking).

Cost: 750



CMP7 Combat Armor - Grants +7 armor, 15 damage block (Non-stacking), 15% evasion (non-stacking), and resists damage from special abilities by 15% (Non-stacking.

Cost: 1000



Blackout Field - Enemies attacking the user will miss 40% of the time (Non-stacking, does nothing against AoE attacks). Grants +3 armor. Also renders the user invisible for 50 seconds when used.

Cooldown: 60

Cost: 1000



Personal Life Support System - Increases your life regeneration by 1% of your max life (Non-stacking), grants an additional +5 life regeneration, and allows you to instantly heal yourself for 360 life.

Cooldown: 60

Cost: 750



Demonic Implants - Grants +3 armor, +4 life regeneration, +25% attack speed, and when you kill enemies you roar and grant +20% damage in a 1200 AoE for 30 seconds.

Cooldown: 10

Cost: 750



Suit Hypercharger - Increases your energy regeneration rate by 150% when worn, and can periodically recharge 300 energy for the user instantly.

Cooldown: 60

Cost: 750



Combat Sensor System. Grants +75% mana regen, +400 max energy, and has an active Dust of Appearance effect for 20 seconds

Cooldown: 40

Cost: 750



Repulsor Field Generator - Another cutting edge prototype, this generates a powerful electromagnetic field that nullifies all incoming energy in a radius of 300. The field is highly instable, however, and dissipates within 3 seconds.

Cooldown: 30

Cost: 250