Weapons and Ammo:
Aiming Module - Adds a 10% chance to deal double damage.

Cost: 250



AP Rounds - Increases the attack damage of the Hero by 20 when equipped.

Cost: 500



Concussion Rounds - Adds 15 damage to all attacks, and a 45% chance on each attack to daze the target. The target's attack speed will be slowed 10% and its move speed will be slowed 20% for 2 seconds.

Cost: 500



Adds 15 damage to all attacks and has a 30% chance to explode, dealing an additional 20 damage over 0.50 seconds in an AoE of 200.

Cost: 500



Tacarium Rounds - Increases the attack speed of the Hero by 25% when equipped.

Cost: 250



Tesla Rod Mk I - Discharges a bolt of electricity dealing 100 damage and arcing 3 times.

Cost: 500



Tesla Rod Upgrade - Combine this with your Tesla Rod to form a superior cattle prod.

Cost: 250



Empty RPG - Combine this with the RPG ammo to form a handy weapon.

Cost: 500



RPG Ammo - Combine this with the Empty RPG to load it.

Cost: 250



Rifle Modification - Increases the attack damage of the Hero by 20 when equipped.

Cost: 500



RG Attachment - This additional RG attachment is inoperable without the Rifle Modification.

Cost: 250



Item Combinations:

Aiming Module + Concussion Rounds =

Shock Rounds - Adds 25 damage and a 15% chance on each attack to critically hit for deal triple damage. Also adds a 75% chance on each attack to daze the target, slowing attack speed 15% and move speed 25% for 2 seconds.



AP Rounds + Tacarium Rounds =

Gauss Rounds - Increases the damage of the Hero by 25 and attack speed of the Hero by 40% when equipped.



Suit Storage Cell + Incendiary Rounds =

Explosive Rounds - Increases the damage of the Hero by 25. Grants a 50% chance to deal 25 damage over time and reduce armor by 3 for 0.50 seconds in an AoE of 250. Also inexplicably raises your energy capacity by 500.

(See Suit Addons section for other parts)



Tesla Rod Mk I + Tesla Rod Upgrade =

Telsa Rod Mk II - Discharges a bolt of electricity dealing 125 damage and arcing 5 times.

Cooldown: 17



Tesla Rod Mk II + Tesla Rod Upgrade =

Tesla Rod Mk III - Discharges a bolt of electricity dealing 150 damage and arcing 7 times.

Cooldown: 15.



Empty RPG + RPG Ammo =

Loaded RPG - Deals 600 damage and stuns for 2 seconds in an AoE of 500.

Cooldown: 30



Rifle Modification + RG Attachment =

Rifle Modification with RGs - Increases the attack damage of the Hero by 25 when equipped. Also can be used to deal 150 damage and stun for 2 seconds in an AoE of 350.

Cooldown: 15