Weapons and Ammo:
Aiming Module - Adds a 10% chance to deal double damage.
Cost: 250
AP Rounds - Increases the attack damage of the Hero by 20 when equipped.
Cost: 500
Concussion Rounds - Adds 15 damage to all attacks, and a 45% chance on each attack to daze the target. The target's attack speed will be slowed 10% and its move speed will be slowed 20% for 2 seconds.
Cost: 500
Adds 15 damage to all attacks and has a 30% chance to explode, dealing an additional 20 damage over 0.50 seconds in an AoE of 200.
Cost: 500
Tacarium Rounds - Increases the attack speed of the Hero by 25% when equipped.
Cost: 250
Tesla Rod Mk I - Discharges a bolt of electricity dealing 100 damage and arcing 3 times.
Cost: 500
Tesla Rod Upgrade - Combine this with your Tesla Rod to form a superior cattle prod.
Cost: 250
Empty RPG - Combine this with the RPG ammo to form a handy weapon.
Cost: 500
RPG Ammo - Combine this with the Empty RPG to load it.
Cost: 250
Rifle Modification - Increases the attack damage of the Hero by 20 when equipped.
Cost: 500
RG Attachment - This additional RG attachment is inoperable without the Rifle Modification.
Cost: 250
Item Combinations:
Aiming Module +
Concussion Rounds =
Shock Rounds - Adds 25 damage and a 15% chance on each attack to critically hit for deal triple damage. Also adds a 75% chance on each attack to daze the target, slowing attack speed 15% and move speed 25% for 2 seconds.
AP Rounds +
Tacarium Rounds =
Gauss Rounds - Increases the damage of the Hero by 25 and attack speed of the Hero by 40% when equipped.
Suit Storage Cell +
Incendiary Rounds =
Explosive Rounds - Increases the damage of the Hero by 25. Grants a 50% chance to deal 25 damage over time and reduce armor by 3 for 0.50 seconds in an AoE of 250. Also inexplicably raises your energy capacity by 500.
(See Suit Addons section for other parts)
Tesla Rod Mk I +
Tesla Rod Upgrade =
Telsa Rod Mk II - Discharges a bolt of electricity dealing 125 damage and arcing 5 times.
Cooldown: 17
Tesla Rod Mk II +
Tesla Rod Upgrade =
Tesla Rod Mk III - Discharges a bolt of electricity dealing 150 damage and arcing 7 times.
Cooldown: 15.
Empty RPG +
RPG Ammo =
Loaded RPG - Deals 600 damage and stuns for 2 seconds in an AoE of 500.
Cooldown: 30
Rifle Modification +
RG Attachment =
Rifle Modification with RGs - Increases the attack damage of the Hero by 25 when equipped. Also can be used to deal 150 damage and stun for 2 seconds in an AoE of 350.
Cooldown: 15
