Consumables:
Active Camouflage - Renders the user invisible for 60 seconds when used. |n|nAn invisible unit is untargetable by the enemy unless detected. If the unit attacks or uses an ability, the invisibility effect is lost.
Cost: 100
Energy Cell - Instantly regenerates 200 energy.
Cost: 100
Cooldown: 15
Medkit - Regenerates a target unit's hit points by 300 over 10 seconds when used and removes all negative buffs on the target unit.
Cost: 100
Non-Combat Consumable
Adrenaline Injection - Revives a dead hero to life.
Cost: 125
Cooldown: 15
Retrainer - Unlearns all of the Hero's skills, allowing the Hero to learn different skills.
Cost: 100
Rifle Upgrade - This rifle upgrade permanently increases your damage by 3 when used.
Cost: 100
Suit Reflex Upgrade - Permanently increases the Agility of the Hero by 1 when used. Each point of Agility increases your attack speed by 2%.
Cost: 100
Suit Energy Upgrade - Permanently increases the Intelligence of the Hero by 1 when used. Each point of Intelligence increases your energy recharge rate by 0.60.
Cost: 100
Suit Resiliency Upgrade - Permanently increases the Strength of the Hero by 1 when used. Each point of Strength increases your hitpoint regeneration by 0.60.
Cost: 100
Kinetic Barrier Upgrade - Combine this with your Kinetic Barrier to strengthen its repelling abilities. It will protect you from both physical and non-physical damage when activated. However your Kinetic Barrier will also become slightly instable to those around you.
Cost: 250
Item Combinations:
Kinetic Barrier Upgrade +
Kinetic Barrier =
Repulsor Field Generator - Another cutting edge prototype, this generates a powerful electromagnetic field that nullifies all incoming energy in a radius of 300. The field is highly instable, however, and dissipates within 3 seconds.
Cooldown: 30
