Heavy Weapons
Heavy Weapons operatives are masters of the body-mounted minigun. They can lay waste to all enemies in their path, or they can choose to lay suppressive fire in order to assist squadmates. How could one wield a minigun, its ammo, and its power supply, one might wonder...well, just look into the red eyes of a Heavy Weapons trooper and you'll get your answer.

Compared to other Operatives, Heavy Weapons operatives have 125 bonus HP and wield the minigun - an improved primary weapon that has 20% better base attack speed.

Skills:


Decimate - Spreads fire against multiple targets and suppresses enemies slowing their move and attack speed. However energy is drained while the stance is active.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
N/A
N/A
50 to activate; 30 per second
200
Personal
Air, Enemy, Ground, Neutral, Organic
Deal 20 damage to 2 additional targets per attack, and suppress enemy speed by %5 for 3 seconds.
2
N/A
N/A
50 to activate; 30 per second
200
Personal
Air, Enemy, Ground, Neutral, Organic
Deal 30 damage to 2 additional targets per attack, and suppress enemy speed by %10 for 3 seconds.
3
N/A
N/A
50 to activate; 30 per second
200
Personal
Air, Enemy, Ground, Neutral, Organic
Deal 35 damage to 3 additional targets per attack, and suppress enemy speed by %15 for 3 seconds.
4
N/A
N/A
50 to activate; 30 per second
200
Personal
Air, Enemy, Ground, Neutral, Organic
Deal 45 damage to 3 additional targets per attack, and suppress enemy speed by %20 for 3 seconds.
5
N/A
N/A
50 to activate; 30 per second
200
Personal
Air, Enemy, Ground, Neutral, Organic
Deal 50 damage to 4 additional targets per attack, and suppress enemy speed by %25 for 3 seconds.

 

Focused Fire - Significantly increases attack speed and increases defense against special abilities and Plasma damage (stacks with Drop Armor) at the cost of movement speed.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
N/A
N/A
N/A
N/A
Personal
Self
+33% attack speed, +10% Plasma damage reduction, and -35% move speed while active.
2
N/A
N/A
N/A
N/A
Personal
Self
+50% attack speed, +20% Plasma damage reduction, and -35% move speed while active.
3
N/A
N/A
N/A
N/A
Personal
Self
+66% attack speed, +30% Plasma damage reduction, and -30% move speed while active.
4
N/A
N/A
N/A
N/A
Personal
Self
+83% attack speed, +40% Plasma damage reduction, and -30% move speed while active.
5
N/A
N/A
N/A
N/A
Personal
Self
+100% attack speed, +50% Plasma damage reduction, and -25% move speed while active.

 

Judgment - Unleashes a hail of gunfire that deals damage over time in a cone 1200 units long and 1800 units wide.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
5 sec.
15 sec.
250
1200
900
Air, Debris, Enemy, Ground, Neutral, Structure
50 damage per second.
2
5 sec.
15 sec.
250
1200
900
Air, Debris, Enemy, Ground, Neutral, Structure
75 damage per second.
3
5 sec.
15 sec.
250
1200
900
Air, Debris, Enemy, Ground, Neutral, Structure
100 damage per second.
4
5 sec.
15 sec.
250
1200
900
Air, Debris, Enemy, Ground, Neutral, Structure
125 damage per second.
5
5 sec.
15 sec.
250
1200
900
Air, Debris, Enemy, Ground, Neutral, Structure
150 damage per second.

   


Cyborg Implants - The Heavy Weapons operative gradually accepts his true nature. He is both man and machine, and thus gains the Mechanical classification while gaining bonuses to defense.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
Permanent
N/A
N/A
Personal
N/A
Self
Gains the mechanical type. Gains +3 armor and +15 Strength.
2
Permanent
N/A
N/A
Personal
N/A
Self
Gains the mechanical type. Gains +7 armor and +40 Strength.