
Heavy Weapons
Heavy Weapons operatives are masters of the body-mounted minigun. They can lay waste to all enemies in their path, or they can choose to lay suppressive fire in order to assist squadmates. How could one wield a minigun, its ammo, and its power supply, one might wonder...well, just look into the red eyes of a Heavy Weapons trooper and you'll get your answer.
Compared to other Operatives, Heavy Weapons operatives have 125 bonus HP and wield the minigun - an improved primary weapon that has 20% better base attack speed.
Skills:
Decimate - Spreads fire against multiple targets and suppresses enemies slowing their move and attack speed. However energy is drained while the stance is active.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
N/A |
N/A |
50 to activate; 30 per second |
200 |
Personal |
Air, Enemy, Ground, Neutral, Organic |
Deal 20 damage to 2 additional targets per attack, and suppress enemy speed by %5 for 3 seconds. |
2 |
N/A |
N/A |
50 to activate; 30 per second |
200 |
Personal |
Air, Enemy, Ground, Neutral, Organic |
Deal 30 damage to 2 additional targets per attack, and suppress enemy speed by %10 for 3 seconds. |
3 |
N/A |
N/A |
50 to activate; 30 per second |
200 |
Personal |
Air, Enemy, Ground, Neutral, Organic |
Deal 35 damage to 3 additional targets per attack, and suppress enemy speed by %15 for 3 seconds. |
4 |
N/A |
N/A |
50 to activate; 30 per second |
200 |
Personal |
Air, Enemy, Ground, Neutral, Organic |
Deal 45 damage to 3 additional targets per attack, and suppress enemy speed by %20 for 3 seconds. |
5 |
N/A |
N/A |
50 to activate; 30 per second |
200 |
Personal |
Air, Enemy, Ground, Neutral, Organic |
Deal 50 damage to 4 additional targets per attack, and suppress enemy speed by %25 for 3 seconds. |
Focused Fire - Significantly increases attack speed and increases defense against special abilities and Plasma damage (stacks with Drop Armor) at the cost of movement speed.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
N/A |
N/A |
N/A |
N/A |
Personal |
Self |
+33% attack speed, +10% Plasma damage reduction, and -35% move speed while active. |
2 |
N/A |
N/A |
N/A |
N/A |
Personal |
Self |
+50% attack speed, +20% Plasma damage reduction, and -35% move speed while active. |
3 |
N/A |
N/A |
N/A |
N/A |
Personal |
Self |
+66% attack speed, +30% Plasma damage reduction, and -30% move speed while active. |
4 |
N/A |
N/A |
N/A |
N/A |
Personal |
Self |
+83% attack speed, +40% Plasma damage reduction, and -30% move speed while active. |
5 |
N/A |
N/A |
N/A |
N/A |
Personal |
Self |
+100% attack speed, +50% Plasma damage reduction, and -25% move speed while active. |
Judgment - Unleashes a hail of gunfire that deals damage over time in a cone 1200 units long and 1800 units wide.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
5 sec. |
15 sec. |
250 |
1200 |
900 |
Air, Debris, Enemy, Ground, Neutral, Structure |
50 damage per second. |
2 |
5 sec. |
15 sec. |
250 |
1200 |
900 |
Air, Debris, Enemy, Ground, Neutral, Structure |
75 damage per second. |
3 |
5 sec. |
15 sec. |
250 |
1200 |
900 |
Air, Debris, Enemy, Ground, Neutral, Structure |
100 damage per second. |
4 |
5 sec. |
15 sec. |
250 |
1200 |
900 |
Air, Debris, Enemy, Ground, Neutral, Structure |
125 damage per second. |
5 |
5 sec. |
15 sec. |
250 |
1200 |
900 |
Air, Debris, Enemy, Ground, Neutral, Structure |
150 damage per second. |
Cyborg Implants - The Heavy Weapons operative gradually accepts his true nature. He is both man and machine, and thus gains the Mechanical classification while gaining bonuses to defense.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
Permanent |
N/A |
N/A |
Personal |
N/A |
Self |
Gains the mechanical type. Gains +3 armor and +15 Strength. |
2 |
Permanent |
N/A |
N/A |
Personal |
N/A |
Self |
Gains the mechanical type. Gains +7 armor and +40 Strength. |
