Engineer
Combat Engineers are masters of ground control. They can have an area fortified in less time than full squads of lesser soldiers. They're also highly valuable to teams for their ability to create and distribute explosives and energy.

Compared to other Operatives, Engineers have 100 bonus energy and have triple the base energy regeneration rate.

Skills:
Assault Shotgun - Engineers aim their shotguns with uncanny precision, sparing their teammates of the blast while ripping through hostiles.

Level Duration
Cooldown
Mana Cost Range Area of Effect Allowed Targets Effect
1
Instant
2 sec.
150
650
125
Air, Debris, Enemy, Ground, Structure
100 damage
2
Instant
2 sec.
150
650
125
Air, Debris, Enemy, Ground, Structure
125 damage
3
Instant
2 sec.
150
650
150
Air, Debris, Enemy, Ground, Structure
150 damage
4
Instant
2 sec.
150
650
150
Air, Debris, Enemy, Ground, Structure
175 damage
5
Instant
1 sec.
150
650
200
Air, Debris, Enemy, Ground, Structure
200 damage

 

Constructocons, Assemble! - Expert control of these building bots are the secret to the Engineer's fast building. They can also repair buildings and vehicles. In Nightsong Mercenaries, they can also transform into attack units and combine with each other to form even more powerful soldier/builders!

Level Duration
Cooldown
Mana Cost Range Area of Effect Allowed Targets Effect
1
30 sec.
30 sec.
100
N/A
N/A
N/A
Summons 1 constructocon.

Can build 2 structures.

2
30 sec.
30 sec.
100
N/A
N/A
N/A
Summons 1 constructocon.

Can build 4 structures.

3
30 sec.
30 sec.
100
N/A
N/A
N/A
Summons 1 constructocon.

Can build 6 structures.

4
30 sec.
30 sec.
100
N/A
N/A
N/A
Summons 2 constructocons.

Can build 7 structures.

5
30 sec.
30 sec.
100
N/A
N/A
N/A
Summons 3 constructocons.

Can build 8 structures.

 

Construct Grenades - Engineers can quickly assemble military-grade grenades and use them themselves, or distribute them to teammates. The grenades are created as items at the Engineer's feet that may be picked up and used by anyone.

Level Duration
Cooldown
Mana Cost Range Area of Effect Allowed Targets Effect
1
Instant
30 sec.
200
900

200 primary /

400 secondary

Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree
Makes 3 grenades. Grenades deal 250 primary damage, 125 secondary damage when thrown. Grants +20 attack damage while held.
2
Instant
30 sec.
200
900

200 primary/

400 secondary

Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree
Makes 6 grenades. Grenades deal 250 primary damage, 125 secondary damage when thrown. Grants +20 attack damage while held.
3
Instant
30 sec.
200
900

200 primary /

400 secondary

Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree
Makes 3 grenades. Grenades deal 350 primary damage, 175 secondary damage when thrown. Grants +35 attack damage while held.
4
Instant
30 sec.
200
900

200 primary /

400 secondary

Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree
Makes 6 grenades. Grenades deal 350 primary damage, 175 secondary damage when thrown. Grants +35 attack damage while held.
5
Instant
30 sec.
200
900

200 primary /

400 secondary

Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree
Makes 6 grenades. Grenades deal 500 primary damage, 250 secondary damage when thrown. Grants +50 attack damage while held.
   

 

Battery Infusion (Defense Matrix in Nightsong Mercenaries) - Engineers routinely break the laws of thermodynamics over their collective knees. They create new energy from their suit powercell and can transfer it to themselves and to their teammates. Nightsong teams with a skilled Engineer are never, ever low on energy. In Nightsong Mercenaries, this ability also summons a Defense Matrix which provides +100 armor in a 600 AoE.

Level Duration
Cooldown
Mana Cost Range Area of Effect Allowed Targets Effect
1
Instant
30 sec.
150
Caster
800
Air, Ground, Friend, Self, Organic, Vulnerable, Invulnerable
Recovers 150 energy and an additional 100 energy to the engineer.

(Also summons a Defense Matrix for 6 seconds in Nightsong Mercenaries.)

2
Instant
30 sec.
150
Caster
1600
Air, Ground, Friend, Self, Organic, Vulnerable, Invulnerable
Recovers 300 energy and an additional 100 energy to the engineer.

(Also summons a Defense Matrix for 10 seconds in Nightsong Mercenaries.)