Demolitions

Demo men are walking artillery platforms. Though all the Operatives are masters of destruction, demo men are peerless in their ability to turn once-pristine ground and everything on it into smoldering ashes.

Compared to other Operatives, Demo men have 125 bonus HP, and are armed with a slower firing, area effect damage grenade launcher as their primary weapon.

Skills:
Place Land Mine - Demo men can meticulously place land mines in mere seconds, and arm them so that teammates will not be harmed by them.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
Until Triggered
7 sec.
100
300
250
Air, Debris, Enemy, Ground, Structure
150 damage, 0.50 sec. cast time.
2
Until Triggered
7 sec.
100
300
250
Air, Debris, Enemy, Ground, Structure
200 damage, 0.50 sec. cast time.
3
Until Triggered
7 sec.
75
300
250
Air, Debris, Enemy, Ground, Structure
250 damage, 0.25 sec. cast time.
4
Until Triggered
7 sec.
75
300
250
Air, Debris, Enemy, Ground, Structure
300 damage, 0.25 sec. cast time.
5
Until Triggered
7 sec.
50
300
250
Air, Debris, Enemy, Ground, Structure
350 damage, 0 sec. cast time.


LAW (Mercenaries ONLY) - Demo men tote around a self-loading LAW (Light Anti-tank Weapon) in Nightsong Mercenaries instead of land mines.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
2 sec. or proximity detonation
6 sec.
100
1200
300 primary / 800 secondary
Air, Debris, Enemy, Ground, Structure
150 primary damage, 75 secondary damage. 0.30 sec. cast time.
2
2 sec. or proximity detonation
6 sec.
100
1200
300 primary / 800 secondary
Air, Debris, Enemy, Ground, Structure
200 primary damage, 100 secondary damage. 0.30 sec. cast time.
3
2 sec. or proximity detonation
6 sec.
75
1200
300 primary / 800 secondary
Air, Debris, Enemy, Ground, Structure
250 primary damage, 125 secondary damage. 0.30 sec. cast time.
4
2 sec. or proximity detonation
6 sec.
75
1200
300 primary / 800 secondary
Air, Debris, Enemy, Ground, Structure
300 primary damage, 150 secondary damage. 0.30 sec. cast time.
5
2 sec. or proximity detonation
6 sec.
50
1200
300 primary / 800 secondary
Air, Debris, Enemy, Ground, Structure
350 primary damage, 175 secondary damage. 0.30 sec. cast time.

 

Recoilless Rifle - Demo men walk around with a recoilless rifle harnessed onto their bodies. It deals significant damage to its primary target, and less damage in an area of effect. The primary target also gets coated in white phosphorus, giving vision of that unit to all allies, negating any stealth, and reducing its armor.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
Instant
3 sec.
250
1200
400
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure
200 primary damage, 100 secondary damage. Target gets -7 armor for 15 seconds.
2
Instant
3 sec.
250
1200
400
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure
225 primary damage, 125 secondary damage. Target gets -9 armor for 15 seconds.
3
Instant
3 sec.
200
1200
400
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure
275 primary damage, 150 secondary damage. Target gets -11 armor for 15 seconds.
4
Instant
3 sec.
200
1200
400
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure
300 primary damage, 175 secondary damage. Target gets -13 armor for 15 seconds.
5
Instant
3 sec.
150
1200
400
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure
350 primary damage, 200 secondary damage. Target gets -15 armor for 15 seconds.

 

RPG (Rocket Propelled Grenade) - Demo men also stroll around with a RPG strapped onto them for ready use. Ideal for disrupting clumps of enemies.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
Instant
5 sec.
175
1050
350
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree
100 damage, 2 second stun.
2
Instant
5 sec.
175
1050
350
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree
125 damage, 2 second stun.
3
Instant
5 sec.
150
1050
350
Air, Debris, Enemy, Friend, Ground, Neutral, Structure, Tree
150 damage, 2 second stun.
4
Instant
5 sec.
150
1050
350
Air, Debris, Enemy, Friend, Ground, Neutral, Structure, Tree
175 damage, 2 second stun.
5
Instant
5 sec.
125
1050
350
Air, Debris, Enemy, Ground, Neutral, Structure, Tree
200 damage, 2 second stun.
   

 

Burst Rockets - Demo men can unload a back-mounted rocket launcher, demolishing every enemy in its wake. In Nightsong Mercenaries, this ability has near-infinite range and deals extra damage to Spawning Pits.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
Instant
20 sec.
100
800 (15000 in Nightsong Mercenaries)
300
Air, Debris, Enemy, Ground, Neutral, Structure
200 damage, 2 second stun.
2
Instant
20 sec.
100
800 (30000 in Nightsong Mercenaries)
450
Air, Debris, Enemy, Ground, Neutral, Structure
350 damage, 3 second stun.