
Demolitions
Demo men are walking artillery platforms. Though all the Operatives are masters of destruction, demo men are peerless in their ability to turn once-pristine ground and everything on it into smoldering ashes.
Compared to other Operatives, Demo men have 125 bonus HP, and are armed with a slower firing, area effect damage grenade launcher as their primary weapon.
Skills:
Place Land Mine - Demo men can meticulously place land mines in mere seconds, and arm them so that teammates will not be harmed by them.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
Until Triggered |
7 sec. |
100 |
300 |
250 |
Air, Debris, Enemy, Ground, Structure |
150 damage, 0.50 sec. cast time. |
2 |
Until Triggered |
7 sec. |
100 |
300 |
250 |
Air, Debris, Enemy, Ground, Structure |
200 damage, 0.50 sec. cast time. |
3 |
Until Triggered |
7 sec. |
75 |
300 |
250 |
Air, Debris, Enemy, Ground, Structure |
250 damage, 0.25 sec. cast time. |
4 |
Until Triggered |
7 sec. |
75 |
300 |
250 |
Air, Debris, Enemy, Ground, Structure |
300 damage, 0.25 sec. cast time. |
5 |
Until Triggered |
7 sec. |
50 |
300 |
250 |
Air, Debris, Enemy, Ground, Structure |
350 damage, 0 sec. cast time. |
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
2 sec. or proximity detonation |
6 sec. |
100 |
1200 |
300 primary / 800 secondary |
Air, Debris, Enemy, Ground, Structure |
150 primary damage, 75 secondary damage. 0.30 sec. cast time. |
2 |
2 sec. or proximity detonation |
6 sec. |
100 |
1200 |
300 primary / 800 secondary |
Air, Debris, Enemy, Ground, Structure |
200 primary damage, 100 secondary damage. 0.30 sec. cast time. |
3 |
2 sec. or proximity detonation |
6 sec. |
75 |
1200 |
300 primary / 800 secondary |
Air, Debris, Enemy, Ground, Structure |
250 primary damage, 125 secondary damage. 0.30 sec. cast time. |
4 |
2 sec. or proximity detonation |
6 sec. |
75 |
1200 |
300 primary / 800 secondary |
Air, Debris, Enemy, Ground, Structure |
300 primary damage, 150 secondary damage. 0.30 sec. cast time. |
5 |
2 sec. or proximity detonation |
6 sec. |
50 |
1200 |
300 primary / 800 secondary |
Air, Debris, Enemy, Ground, Structure |
350 primary damage, 175 secondary damage. 0.30 sec. cast time. |
Recoilless Rifle - Demo men walk around with a recoilless rifle harnessed onto their bodies. It deals significant damage to its primary target, and less damage in an area of effect. The primary target also gets coated in white phosphorus, giving vision of that unit to all allies, negating any stealth, and reducing its armor.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
Instant |
3 sec. |
250 |
1200 |
400 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure |
200 primary damage, 100 secondary damage. Target gets -7 armor for 15 seconds. |
2 |
Instant |
3 sec. |
250 |
1200 |
400 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure |
225 primary damage, 125 secondary damage. Target gets -9 armor for 15 seconds. |
3 |
Instant |
3 sec. |
200 |
1200 |
400 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure |
275 primary damage, 150 secondary damage. Target gets -11 armor for 15 seconds. |
4 |
Instant |
3 sec. |
200 |
1200 |
400 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure |
300 primary damage, 175 secondary damage. Target gets -13 armor for 15 seconds. |
5 |
Instant |
3 sec. |
150 |
1200 |
400 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure |
350 primary damage, 200 secondary damage. Target gets -15 armor for 15 seconds. |
RPG (Rocket Propelled Grenade) - Demo men also stroll around with a RPG strapped onto them for ready use. Ideal for disrupting clumps of enemies.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
Instant |
5 sec. |
175 |
1050 |
350 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree |
100 damage, 2 second stun. |
2 |
Instant |
5 sec. |
175 |
1050 |
350 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree |
125 damage, 2 second stun. |
3 |
Instant |
5 sec. |
150 |
1050 |
350 |
Air, Debris, Enemy, Friend, Ground, Neutral, Structure, Tree |
150 damage, 2 second stun. |
4 |
Instant |
5 sec. |
150 |
1050 |
350 |
Air, Debris, Enemy, Friend, Ground, Neutral, Structure, Tree |
175 damage, 2 second stun. |
5 |
Instant |
5 sec. |
125 |
1050 |
350 |
Air, Debris, Enemy, Ground, Neutral, Structure, Tree |
200 damage, 2 second stun. |
Burst Rockets - Demo men can unload a back-mounted rocket launcher, demolishing every enemy in its wake. In Nightsong Mercenaries, this ability has near-infinite range and deals extra damage to Spawning Pits.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
Instant |
20 sec. |
100 |
800 (15000 in Nightsong Mercenaries)
|
300 |
Air, Debris, Enemy, Ground, Neutral, Structure |
200 damage, 2 second stun. |
2 |
Instant |
20 sec. |
100 |
800 (30000 in Nightsong Mercenaries) |
450 |
Air, Debris, Enemy, Ground, Neutral, Structure |
350 damage, 3 second stun. |
