1.05 Balance Tweaks and Other Improvements *Tweaked grenade bounce physics *Updated sandra's stats to match Nightsong Mercenaries (NSM). *Updated Demolitions' RPG to match NSM. *Updated Assault's Rifle Grenade to match NSM. *Updated all teamkill tooltips to match NSM's style. *Increased cast range on grenade items to match NSM. *Added some optional content to the facility. Ease of Use *Made a slight change to farmer Mac's house Bug Fixes *Fixed an exploit with skipping cinematics 1.04 Balance Tweaks and Other Improvements *Updated to be compatible with 1.24. *Updated all hero stats to match those in Nightsong Mercenaries (NSM). *Updated blood spurt special effects to match NSM. *Updated repick to match NSM. *Imported the new armor icons from NSM. *Imported the Shock Rounds icon from NSM. *Changed icon for Barricades. *Updated Auto-turret Mk I, II and III to match NSM. *Updated the item system to match NSM's. *Updated the following class abilities to match the values found in Nightsong Mercenaries: Burst Rockets Battery Infusion Flamethrower (Squad Leader) Administer Medpack Recoilless Rifle Contruct Grenades *Demolition's Land Mine AoE is now 300 primary, 600 secondary from 200 primary, 500 secondary. *Added an effect while you're inside the facility. *Added a sound to when the EVAC Chopper is pinged. *Removed terrorist assault alternate final mission. *Beefed Tesla Rods. *Updated the following items to match NSM: Scout Gear Cloaking Field Incendiary Rounds Concussion Rounds Tacarium Rounds Rifle Modification Blackout Field Drop Armor Explosive Rounds Shock Rounds Gauss Rounds Rifle Modification with RGs *Added enemies to a few parts in the game. Ease of Use *Updated many parts of the terrain. *Added a feature to make it easier to know where to go to activate many missions. Bug Fixes *Fixed a bug with the bridge and knockback abilities. 1.03 *removed giant classification for SLAPs *made soybean and normal hero range 900 from 600 *fixed pathing for facility chamber gates *fixed rallying call tooltip *increased cast time on all bites slightly *heroes now spawn with 2 items that boost HP by 100 each. this is an effective HP boost of 25-31% depending on class. should help quite a bit with making the early game even easier *increased hero range slightly *multiboard should now be fixed *adjusted all triggers relating to SLAPs/soybean to adapt to the new units. *when/if grey becomes allied to you, made police buildings be controlled by green. *made repairing the broken APC work to actually...repair it *made SLAPs/soybeans heroes with no hero abilities, modest stat growth, and "hero - hide hero death message" and "hero - hide hero interface icon" and "hero - hide hero minimap display" equal to TRUE *made demo ultimate not teamkill *made soybean = myhero[x] in SLAP mode *granted houses the ability to hold 8 villagers apiece. *fixed dupe corpses/rezzes, see NSM fix *if you fail the convoy mission, the game won't end. you'll proceed to the next mission, but you won't get any skill or cash bonus after the mission *fixed dupe ghosts when autorezzing for too many deaths *fixed camera issues when autorezzing *fix repulsor field not invluning the caster...see NSM fix on ver 91+ *game will now automatically open up the options upon P1 choosing character (from NSM) *added sniper cloak buff from NSM *beefed battle fury bonus HP from 50/75/100/125/150 to 100/125/150/175/200 *beefed shimmer, ablat, drop armor, and blackout field to match NSM (25%, 40%) *removed grenade mk III from the caves, replaced with RPG ammo *fixed constructicon repair not usable on neutrals *fixed tesla rod upgrade tooltip 102 *implemented upgraded sniper blackout gen from NSM *updated armor icons to remove the grey spot *reduce grenade bounce multiplier to 1.25 from 1.5 *made the starting helicopter a shop with basics *removed periods from cooldown tooltips to save bits *added green color coding to medkits and med's medpack skill for the "remove neg buffs" part *improved coloring of hint messages *added an extra graphical effect to chainsword and combat sword, also implemented space-saving randomization of sound variables *added spirits from NSM minus the revival ability *added gold gained indicator via floating text, mods on size/duration of text based on gold gained. this will be for missions completed (text on players) and for killing terrorists (text on terrorist) *added the p1-only GUI menu from NSM *implemented the upgraded engi ultimate from NSM *beefed scout's double time by 5% improved MS per level beyond the first *cut down adren injection item cooldown by 5 *improved tooltips on item combining *buffed plate inserts to block 10 dmg from 7 *buffed CMP6 to block 15 dmg from 10 *buffed drop armor to have a 30% spell reduction from 25% *beefed demo's landmine cooldown by 1 and damage to 150/200/250/300/350 from 125/175/200/250/300 *beefed shock pad damage and stun *decreased demo normal attack cooldown to 1.5 from 2.0 and attack range to 750 from 600. *increased PA $$ range to 1800/3000 from 1200/2000 and its AoE to 250 from 200 *minor improvments to cast range and activation delay, detonation radius, and activation radius on flashbangs and land mines. *sniper PA (normal) now has an additional slow effect. for each level, the slow percentage increases by 5. *fixed wraith having weapon type none *added color coding to all important words and concepts in quests, death messages, etc. *added U01Footman23 to terrorist convoy ambush final wave response from SLAPs *used H03VillagerM50 for villager rescue scenario *used H06VillagerM28 for village attacked *used gateepicdeath *fixed scout double time tooltip, both learn and use, on the D *improved nitro bomb tooltip to be more descriptive *added rescued unit sound to when you rescue SLAPs *raised radius on dismember cleave to 250 *nerfed engulf to 150 dps, 5 sec duration *added 0.20/.10/.05 sec cast time to bites *made sniper max range 1800 *made hand grenades not TK user *imported playerkick implementation from NSM to NSO *increased SL flamethrower range to 500 from 400 *fixed battlefury lv4 duration tooltip. *fixed fortified tooltip so it uses NO COMMAS (god that tooltip is HORRIBLE) *added mana cost to all "learn" hero skill tooltips, reduce all instances of "reduced mana cost" *nerfed SSC/SHC regen to 100/125 *set demo RR velocity to 2000, range to 1200 *fixed all on-ground item tooltips *fixed an issue with facility dialog choice 2 *fixed minor issues with facility cage spawning *make P1 cinema cancel personal a la mercenaries *multiplied all hero base regen values by 3 *construct grenades now creates 3 or 6 grenades per cast instead of 2 or 4. mana cost increased proportionally. *buffed engi ultimate cooldown to 40/20 from 60/30 *buffed tesla rods *added unit info for turret items *change all item ground graphics a la mercenaries *added empty string to the multiboard segment displaying 0.000 *fixed tracking myhero[] with regard to players leaving *added a spell blocking graphic for the special self buff removal ability for scouts/SLs/chainsaws *added level skipping info to mission quests *changed upkeep info to be map info *added more buildable turret items that come with the house defense scenario. 1 sentry, 1 energy gen, 3 mk IIIs, 5 mk IIs *cleaned up unused abilities related to remote mines *beefed demo's land mine damage *tweaked rainshield sniper projectile properties again *changed grenade graphics *added SLAP dialog condition so that if you get to the facility, they don't talk at all *beefed scout double time radius and duration a bit to match mercenaries *changed sprint buff icon to match sprint ability icon *increased RR projectile speed to 2500 *made graphics/sound for RG attach ability synch up with assault's RG *added impaletargetdust effects to destroyed cave entrances. extended effect for special caves that last until you can enter