Assault
Assault operatives are highly versatile. There is no situation that they don't have an answer for. Their forte, however, is defense. Vanguards are the kings of defense and Squad Leaders the queens, but Assaults come close as the princes of defense, without the notable drawbacks of the other two classes.

Compared to other Operatives, Assault operatives have 125 bonus HP, and an improved version of the Kick ability - Melee.

Skills:

Melee - An improved version of Kick, with a greater knockback. All Assault operatives get this for free.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
Instant
4 sec.
5
225
Unit
Air, Enemy, Ground, Friend, Neutral
100 damage, 100 bowling pin damage, 100 bowling ball damage, knockback.


Battle Fury - The assault operative goes into a rage, rendering him immune to all special abilities and granting him bonus hitpoints, armor, and damage.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
20 sec.
60 sec.
300
N/A
Personal
Self
+10 damage, +6 armor, +150 HP, magic immunity
2
20 sec.
60 sec.
250
N/A
Personal
Self
+20 damage, +7 armor, +200 HP, magic immunity
3
20 sec.
45 sec.
250
N/A
Personal
Self
+30 damage, +8 armor, +225 HP, magic immunity
4
20 sec.
45 sec.
200
N/A
Personal
Self
+40 damage, +9 armor, +250 HP, magic immunity
5
20 sec.
30 sec.
200
N/A
Personal
Self
+50 damage, +10 armor, +275 HP, magic immunity

 

Flame Thrower - The assault operative's flame thrower is ideal for clearing swarms of enemies off of teammates, as his affinity with the flames is such that he can guide them with surgical precision.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
Instant
2 sec.
125
400
175
Air, Debris, Enemy, Ground, Structure
100 damage
2
Instant
2 sec.
125
400
175
Air, Debris, Enemy, Ground, Structure
125 damage
3
Instant
2 sec.
125
400
225
Air, Debris, Enemy, Ground, Structure
150 damage
4
Instant
2 sec.
125
400
225
Air, Debris, Enemy, Ground, Structure
175 damage
5
Instant
2 sec.
100
400
275
Air, Debris, Enemy, Ground, Structure
200 damage

 

Rifle Grenade - The assault operative's rifle comes with an under barrel grenade launcher, ideal for disrupting groups of enemies.

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
Instant
4 sec.
150
1050
250
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree
75 damage, 2 second stun.
2
Instant
4 sec.
150
1050
250
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree
100 damage, 2 second stun.
3
Instant
4 sec.
125
1050
250
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree
125 damage, 2 second stun.
4
Instant
4 sec.
125
1050
250
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree
150 damage, 2 second stun.
5
Instant
4 sec.
100
1050
250
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree
175 damage, 2 second stun.

   


I have a Way with Death... - Some soldiers are great marksmen. Others are skilled pilots. Assault operatives just won't stay down. In fact, when killed, by some trick of fate they return to life sometimes!

Level
Duration
Cooldown
Mana Cost
Range
Area of Effect
Allowed Targets
Effect
1
Instant
240 sec.
100
Personal
N/A
Self
Returns to life 4 seconds after death.
2
Instant
120 sec.
50
Personal
N/A
Self
Returns to life 2 seconds after death.