
Assault
Assault operatives are highly versatile. There is no situation that they don't have an answer for. Their forte, however, is defense. Vanguards are the kings of defense and Squad Leaders the queens, but Assaults come close as the princes of defense, without the notable drawbacks of the other two classes.
Compared to other Operatives, Assault operatives have 125 bonus HP, and an improved version of the Kick ability - Melee.
Skills:
Melee - An improved version of Kick, with a greater knockback. All Assault operatives get this for free.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
Instant |
4 sec. |
5 |
225 |
Unit |
Air, Enemy, Ground, Friend, Neutral |
100 damage, 100 bowling pin damage, 100 bowling ball damage, knockback. |
Battle Fury - The assault operative goes into a rage, rendering him immune to all special abilities and granting him bonus hitpoints, armor, and damage.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
20 sec. |
60 sec. |
300 |
N/A |
Personal |
Self |
+10 damage, +6 armor, +150 HP, magic immunity |
2 |
20 sec. |
60 sec. |
250 |
N/A |
Personal |
Self |
+20 damage, +7 armor, +200 HP, magic immunity |
3 |
20 sec. |
45 sec. |
250 |
N/A |
Personal |
Self |
+30 damage, +8 armor, +225 HP, magic immunity |
4 |
20 sec. |
45 sec. |
200 |
N/A |
Personal |
Self |
+40 damage, +9 armor, +250 HP, magic immunity |
5 |
20 sec. |
30 sec. |
200 |
N/A |
Personal |
Self |
+50 damage, +10 armor, +275 HP, magic immunity |
Flame Thrower - The assault operative's flame thrower is ideal for clearing swarms of enemies off of teammates, as his affinity with the flames is such that he can guide them with surgical precision.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
Instant |
2 sec. |
125 |
400 |
175 |
Air, Debris, Enemy, Ground, Structure |
100 damage |
2 |
Instant |
2 sec. |
125 |
400 |
175 |
Air, Debris, Enemy, Ground, Structure |
125 damage |
3 |
Instant |
2 sec. |
125 |
400 |
225 |
Air, Debris, Enemy, Ground, Structure |
150 damage |
4 |
Instant |
2 sec. |
125 |
400 |
225 |
Air, Debris, Enemy, Ground, Structure |
175 damage |
5 |
Instant |
2 sec. |
100 |
400 |
275 |
Air, Debris, Enemy, Ground, Structure |
200 damage |
Rifle Grenade - The assault operative's rifle comes with an under barrel grenade launcher, ideal for disrupting groups of enemies.
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
Instant |
4 sec. |
150 |
1050 |
250 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree |
75 damage, 2 second stun. |
2 |
Instant |
4 sec. |
150 |
1050 |
250 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree |
100 damage, 2 second stun. |
3 |
Instant |
4 sec. |
125 |
1050 |
250 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree |
125 damage, 2 second stun. |
4 |
Instant |
4 sec. |
125 |
1050 |
250 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree |
150 damage, 2 second stun. |
5 |
Instant |
4 sec. |
100 |
1050 |
250 |
Air, Debris, Enemy, Friend, Ground, Neutral, Self, Structure, Tree |
175 damage, 2 second stun. |
I have a Way with Death... - Some soldiers are great marksmen. Others are skilled pilots. Assault operatives just won't stay down. In fact, when killed, by some trick of fate they return to life sometimes!
Level |
Duration |
Cooldown |
Mana Cost |
Range |
Area of Effect |
Allowed Targets |
Effect |
|---|---|---|---|---|---|---|---|
1 |
Instant |
240 sec. |
100 |
Personal
|
N/A |
Self |
Returns to life 4 seconds after death. |
2 |
Instant |
120 sec. |
50 |
Personal |
N/A |
Self |
Returns to life 2 seconds after death. |
